

(It seems to only corrupt maps after saving it then restarting the pc, I tested it several times) (World builder won't load the map/crashes upon load attempt) I do believe I know the cause, which was that I placed one of:Įbps/environment/art_ambient/objects/walls/stone/ruined_building_01/ruined_building_01 sga and show up ingame.Hi all, so there's this map I've been working on for about 200-300 hours over the last few months, and I think it became corrupted today somehow. Now when exporting the map in the WB (or when using Corsix), these files, when in the right folder, will be added into the. Save the map in the "loading" folder inside your "mp" folder, create the "loading" folder if needed. Use a screenshot you like, set it to the proper size (preferably optimal screen resolution) and save as. Note: you can also graphically enhance map preview images like Relic does.ġ. Both files should be in your main "mp" folder. (This image will show up when using "fixed starting locations")Īgain, for reference see relic maps. Now add numbers to the white circles, representing each player's starting location. Add full white circles on the starting locations, save as #p_mapname_map_base.tga (This image will show up when using "random starting locations") For reference, see relic maps.ģ. Open up #p_mapname_mm.tga (This is the minimap file) in Photoshop/Gimp or simular.Ģ. Here's how to create a proper map preview image.ġ. Kudos to Kolath for helping me through all this nonsense Step 6: Spline the floor, splat to taste and viola trench complete. Step 5: Use the heightmap tool to even out the entrances to make them passable Step 4: Click on the spline (which is more than likely under the terrain) and hold down the H key and move the spline up into place so it is situated nicely and evenly flush with the surrounding terrain. CRUCIAL!!!-> Make sure the spline is set to wall mode and TURN OFF ADJUSTABLE TO TERRAIN! Place the spline just above where the ground begins to curve up. Lay the spline all the way around (if it is a curvy trench) or in sections (if it is boxy). Step 3: Select the spline tool, go to wall->support and choose whichever fits your fancy. Step 2: Carve out the rough shape you want to BOTTOM of your trench to be.

(adjustable but this will put soldiers at about mid chest. 75 meter below where the terrain height currently is.

Set feather to zero, and height to about. I figured I would pass on the fruit of my labor and a short walkthrough for those silly enough to follow in my footsteps.
